Apr. 6th, 2011

wyatt1048: (Default)
Bioware are giving away a copy of Mass Effect 2 with every copy of Dragon Age 2 sold. Now these are both good games. I'd heartily recommend them to anyone who enjoys action-orientated RPGs.

However, there is one thing that constantly bugs me. The dialogue wheel.

See, when you're talking, a bunch of text appears for you to select. You click on what you want to say, and it is said. Fine, right? Except what your character says is rarely what is written. Most of the time it's no big deal. The option will say, 'Calm down.' and your character will say 'Take it easy.' It's just there's at least one time where 'No!' will result in 'Well, if I have no other option...' It even more frustration than just taking away the choice, it's dangling the choice and then whipping it away.

It can be confusing at times, as well. My first plat through of ME2, I was playing the good guy, and for one scene I had to interrogate a prisoner with a companion. The options were 'You be the bad cop' and 'You be the good cop'. Naturally, I chose the first, thinking it implied '...And I'll be the good cop.' Turns out, we were playing bad cop worse cop, and my otherwise paragon guy beat a tied down character to a bloody pulp in a holding cell because I didn't interpret the commands the right way.

DA2 makes getting it wrong much harder. Little symbols appear when you're choosing an option - angel wings and a halo for good, coins for 'Pay me!', swords for a fight, a laughing face for smart arse remarks (without fail, always the best option) - but you know what would make all that unnecessary?

Simply having the words that will be said on the screen.

Good games. Little niggling things.

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wyatt1048

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